The idea was to show the mapping of the brain, and the journey responses take within the body. The initial idea was to have USB attached to each part of the brain. You could then plug in a device to the certain part and it would play a video related to that area. After Josh talking to Kathleen with his idea, and Lauren and Thomas joining our group, we thought we would research into how we could make this piece more interactive, and have more of a meaning.
Looking into science and art, I came across a really interesting blog that had a variety of pieces which appreciated science related subjects as art pieces (http://www.artandsciencejournal.com/#top). One that particularly grabbed my attention was an instalment Biomimesis: Hyphae.
"The piece includes abstract lines and minimalist shapes as a representation of the fungus and it’s growths. This simulated fungal growth can be ‘maintained’ by standing in front of the screen. The viewer’s movements act as the food which helps the digital life-form stay alive; no movement means the digital life-form before you begins to decay, and even die. It is a piece that puts a heavy responsibility on the audience; they have the power to create or destroy life, symbolic of the impact we have on both technological advancements and natural devastation (and vice versa)."
I really like this idea of the audience being in control of the pieces and being able to interact in this immersive experience. It is something we want to include in our final piece, whether its using movement, touch or sound.
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